Showing posts with label Tournament. Show all posts
Showing posts with label Tournament. Show all posts

Tuesday, October 25, 2011

Objective Markers!

Following complaints about my old objective markers (read 8” tall obelisk), and their weight I figured it was time to make some objective markers.

Trying to add some more color to both the Game Table and my display boards I tried to tie them in as much as possible with the overall artist flow of the rest of my army.. 

Feedback welcome, a few of the photo’s ended up with some weird color balance..

Monday, June 6, 2011

Colonial Followup, Plaque!

I'm shamless I admit it, but it looks cool...

Arrived Via Fedex today..


Recap can be found here

Tuesday, April 19, 2011

A Day late and a dollar short, My Colonial Wrapup

Let me start by saying that W/L/D, The Colonial was a tremendous amount of fun

Chris Nanry, aka MasterMoulder, and the whole crew up there ran a great GT.

I did win, going 5/0/0, and I might be slightly biased, but still it was a blast.

I arrived Friday night with a few friends, and first thing took a trip down to the second ballroom to find the terrain setup with 25%++ and the event organizers there to answer any last minute questions before Saturdays start.
Saturday found tables ready to go with packets on each including a copy of each players list, with wargear and rule breakdowns, mission and packets, a host of Red Shirts (read judges) wandering around to answer any questions and a smooth event.



Second Major tourney with my Khan based Space Marine list.
Total Roster Cost: 1850
1 Kor'sarro Khan, 160 pts (1#, 205 pts)
1 Moondrakkan, 45 pts
7 Space Marine Bike Squad, 195 pts = 7 * 25 (base cost 25) + Meltagun x2 20 (9#, 310 pts)
1 Attack Bike, 50 pts = (base cost 40) + Multi-Melta 10
1 Sergeant, 65 pts = (base cost 40) + Power Fist 25
7 Space Marine Bike Squad, 195 pts = 7 * 25 (base cost 25) + Meltagun x2 20 (9#, 310 pts)
1 Attack Bike, 50 pts = (base cost 40) + Multi-Melta 10
1 Sergeant, 65 pts = (base cost 40) + Power Fist 25
4 Scout Squad, 65 pts = 4 * 13 (base cost 13) + Sergeant 28 (5#, 80 pts)
1 Sergeant, 15 pts = (base cost 10 + Melta Bombs 5)
4 Scout Squad, 65 pts = 4 * 13 (base cost 13) + Sergeant 28 (5#, 80 pts)
1 Sergeant, 15 pts = (base cost 10 + Melta Bombs 5)
1 Dreadnought, 125 pts = (105 + Twin Linked Autocannon 10 + Twin Linked Autocannon 10)
1 Dreadnought, 125 pts = (105 + Twin Linked Autocannon 10 + Twin Linked Autocannon 10)
1 Dreadnought, 125 pts = (105 + Twin Linked Autocannon 10 + Twin Linked Autocannon 10)
1 Thunderfire Cannon, 100 pts
1 Thunderfire Cannon, 100 pts
1 Thunderfire Cannon, 100 pts
1 Land Speeder Storm, 50 pts
1 Land Speeder Storm, 50 pts
1 Land Speeder Squadron, 90 pts = (base cost 50) + Typhoon Missile Launcher x1 40



Round 1
Deployment: Pitched Battle
Primary : Seize Ground.
Secondary: Table Quarters
Tertiary: KP / VP
Bonus Points (5):Kill highest HQ; Win Primary/Secondary; Scoring unit within 3” of center; Control more terrain pieces; scoring unit in enemy’s deployment.

Doug Waltman - CSM – Nurgle

Daemon Prince, Wings, MoS, LoS 155
Great Summoned Daemon (100)
Plague Marines, x7, PF, Combi Melta, x2 MG, Icon, Rhino Dozerblade (276)
Plague Marines, x7, PF, Combi Melta, x2 MG, Icon, Rhino Dozerblade (276)
Plague Marines x13, PF, MB, Combi Melta, x2 PG, Icon (389)
CSM,IoCG, Rhino, Dozerblade (140)
Lesser Daemons x7 (91)
Lesser Daemons x7 (91)
Lesser Daemons x7 (91)
Lesser Daemons x7 (91)
Oblits x2 (150)

A Great guy to play!!! Oddly it was a rematch of Game 5 at Saint Valentine’s Day Massacre, small change in his HQ but otherwise a very similar list… He got first turn but I seized on him. Game was not NEARLY as decisive as our first, with me on the defensive the whole game after I failed to kill a single vehicle until turn 4. I managed to really come back into it on turn 5 & 6 pulling off max points. I was honestly shocked to win so solidly.

Round 2:
Deployment: Spearhead
Primary : Table Quarters
Secondary: KP / VP..
Tertiary: Seize Ground..
Bonus Points (5):Kill all troops; Least expensive unit alive; No enemy units in deployment; Win Primary and Tertiary; Kill Highest point cost HQ.

Casey Campbell – Dark Eldar

Haemonculus (55)
Kalalite Trueborn x3, Darklance, x2 Splinter Rifle, Venom Transport (121)
Kalalite Trueborn x3, Darklance, x2 Splinter Rifle, Venom Transport (121)
Kalalite Trueborn x3, Splinter Rifle, Shredder x2, Venom Transport (106)
Wyches x8, Hydra, Hekatrix, Raider w/ Darklance (198)
Kalalite Warriors x10, Dark Lance, Raider w/ Darklance (185)
Kalalite Warriors x5, Blaster, Raider w/ Darklance (125)
Kalalite Warriors x5, Blaster, Raider w/ Darklance (125)
Kalalite Warriors x5, Blaster, Raider w/ Darklance (125)
Kalalite Warriors x5, Raider w/ Darklance (110)
Reavers x3, Heatlance, (78)
Reavers x3, Heatlance, (78)
Reavers x3, Heatlance, (78)
Ravager x3 Darklance (115)
Ravager x3 Darklance (115)
Ravager x3 Darklance (115)

Good opponent with a nice looking army! I had first turn, deployed in cover. I was able to lay down a crippling amount of fire power vs his open topped AV 10 & 11 vehicles.. In the end I had the rock to his scissors as even bolt pistols took their toll.

Game ended on turn 4 and I was able to net max points

Round 3:
Deployment: Pitched Battle
Primary : Capture & Control (fixed number, starting turn 4 roll to see which ones are real objectives)
Secondary: KP / VP..
Tertiary: Invasion (control enemy’s home base).
Bonus Points (5): x4 Table Quarters; No enemy units in deployment; Win Secondary and Teriary; Score Unit within 3” of center; Destroy Enemy’s Highest value unit.


Nick Navanti – Daemons – Slaanesh/Tzeentch heavy.

Herald of Tzeentch, Chariot, Bolt of Tz, Daemonic Gaze, rDGT (100)
Herald of Tzeentch, Chariot, Bolt of Tz, Daemonic Gaze, rDGT (100)
Fiend of Slaanesh x6 (180)
Fiend of Slaanesh x6 (180)
Fiend of Slaanesh x6 (180)
Bloodletters of Khorne x7 w/ Icon (137)
Bloodletters of Khorne x7 w/ Icon (137)
Bloodletters of Khorne x7 (112)
Bloodletters of Khorne x7 (112)
Bloodletters of Khorne x7 (112)
Screamers x5 (80)
Screamers x5 (80)
Seekers of Slaanesh x20 (340)
Nick was a excellent opponent with a really tight Daemons list. I am a big fan of redundancy in all my armies. He had maxed his two games before me, and I was told he maxed every game after me which did not surprise me at all. I won the diceroll and chose to go second… One of the most precious moments of the game is when he looked me in eye and ask me “Are you sure?”… I am willing to bet atleast a couple people have fallen for that! I castled in the corner, using the storms to shelter my deployment and force him into the couple large open areas on the board.
I surprised him twice. The first with the use of the Land Speeder storms (He asked why I had not used them to deny the few open spaces, forcing him into cover) I wanted to control his placement, keep him in front of me, and clustered as much as possible. The second by actually using my bikes aggressively! I both used them as mobile firebases getting into double tap twin-linked range as often as possible and I often assaulted him, pulling him into multiple combats.

In the end I tabled him by the end of turn 4, scoring max, loosing only a couple units. He honored me by reporting that I was the first to table him…

Round 4:
Deployment: Spearhead
Primary : Capture & Control
Secondary: Critical Position, Center of table..
Tertiary: KP / VP..
Bonus Points (5): Earn more KP; Control more Terrain; Destroy Highest Value unit; Scoring unit in Enemy’s deployment; Least Expensive unit alit.

Brad Nichols – Dark Angels – Deathwing.

Belial, SoS, (130)
Deathwing Terminator Squad, TH/SS x4, Cyclone Missile Launcher, Narthecium, Company Banner, Chainfist (295)
Deathwing Terminator Squad, TH/SS x4, Chain Fist, Cyclone Missile Launcher (240)
Deathwing Terminator Squad, TH/SS x4, Chain Fist, Cyclone Missile Launcher (240)
Deathwing Terminator Squad, TH/SS x4, Chain Fist, Cyclone Missile Launcher (240)
Deathwing Terminator Squad, TH/SS x4, Chain Fist, Cyclone Missile Launcher (240)
Ravenwing Attack Squad, x2 Meltagun, x1 PF, x1 Attack Bike w/ MM (215)
Landspeeder Typhoon w/ Multi-Melta (75)
Landspeeder Typhoon w/ Multi-Melta (75)
Grey Knight Hero, Combi Melta, Psychic Hood (96)

Brad was a exceptional foe. Exacting, a perfect grasp of the rules, he even knew my codex better then me, correcting a miss-use of the TFC. No quarter was asked, and none was given. His deepstrike placement was inspired, using the limited terrain for the best advantage. I lost both Landspeeder storms first turn (both rolling a 2 on the cover save) and managed to also loose a scout squad to the assault. The game was as close as it could be until turn 5 when I was able to drop all but 1 of the Deathwing Squads. I made a final move mistake where I should have gotten secondary but moved a unit out of order resulting in me being too far from the center objective to claim it. Solid victory, a lot learned.

Round 5:
Deployment: Modified DoW (18” deployment)
Primary : KP/VP
Secondary: Seize Ground
Tertiary: Advance! (Units fully in enemy’s deployment)
Bonus Points (5): More Table Quarters; No enemy scoring units in Deployment; Destroy all enemy troop choices; More VP; More Terrain features.

Simon Leen – Witchhunters - SoB

Sisters of Battle with Inducted Guard:
Cannoness, Book of St. Lucius, Bolter, boltpistol, ccw, x4 Celestians, x2 Meltas, Sister Superior, Immolator, smoke (207)
Celestians x4, x2 Melta, Sister Superior, Immolator, smoke (153)
Celestians x4, x2 Melta, Sister Superior, Immolator, smoke (153)
Celestians x4, x2 Melta, Sister Superior, Immolator, smoke (153)
Dominions x4, x3 flamers, Sister Superior, Immolator, smoke (150)
Dominions x4, x3 flamers, Sister Superior, Immolator, smoke (150)
Dominions x4, x3 flamers, Sister Superior, Immolator, smoke (150)
Immolator, Smoke (68)
Immolator, Smoke (68)
Immolator, Smoke (68)
Inducted Guard x5, x2 Melta (70)
Inducted Guard x5, x2 Melta (70)
Inducted Guard x5, x2 Melta (70)
IG PCS x4 Flamers, x1 Chimera (105)
IG Squad, lascannon (70)
IG Squad, lascannon (70)
IG HWS, x3 Autocannons (75)

My Second Mirror Match from Saint Valentine’s Day Massacre!!
I was tired and feeling a bit unwell at the start of the round, but Simon was a great opponent, and both of our enthusiasm for the rematch really helped keep me focused. As soon as I won the roll off he was pretty sure he had lost the game. With more then double the possible KP I could see his point, but the dice were not with me…

Game started nice and clean, but I had two major problems… First my bikes failed 9 out of the first 11 3+ saves (I have it on video) I had to make, completely collapsing one whole side of my advance… Secondly I could not wreck vehicles, my chronic curse returned. My scouts managed FIVE penetrating hits vs a stationary Immolator on the first round of close combat, I stuned it and pulled it turret off.. It took 4 phases with the Sergeant’s Meltabombs to finally crack it… That is how the whole game went until turn 5. I finally got multiple wrecks and explosions, thinning out the “herd” but by that point the damage was done. I won the game, and it was a solid victory, but I did not get secondary, tertiary or most of the bonus points. The MVP was oddly enough the same scout squad that took 4 phases to kill a stationary vehicle, they held out for almost 7 close combat phases vs first one and then finally three sisters of battle squads!

Again all in all a great tourney and I plan to go back next year!
 The prize support was exceptional and the staff friendly!



Tuesday, March 22, 2011

St. Valentines Day Massacre Wrap up..

I know St. Valentines Day Massacre was nearly a month ago, I have a bad habit of getting distracted by all the little things and not posting results. A couple of my friends have pestered me into getting them up. I have started recording (Video) all my tournament matches as well, and if I find a good cheap (read free) video compression and editing software I might start posting the Highlights.

What I brought:
BTW Thanks Jawaballs for the photo!
I used a Vanilla SM list, trying to make a nice mixed light – heavy anti armor list that has enough anti infantry templates to make it a successful, without including any of the normal spam / cheese found commonly in the razorspam or Vulkan Drop armies.

Total Roster Cost: 1850
1 Kor'sarro Khan, 160 pts (1#, 205 pts)
1 Moondrakkan, 45 pts
7 Space Marine Bike Squad, 195 pts = 7 * 25 (base cost 25) + Meltagun x2 20 (9#, 310 pts)
1 Attack Bike, 50 pts = (base cost 40) + Multi-Melta 10
1 Sergeant, 65 pts = (base cost 40) + Power Fist 25
7 Space Marine Bike Squad, 195 pts = 7 * 25 (base cost 25) + Meltagun x2 20 (9#, 310 pts)
1 Attack Bike, 50 pts = (base cost 40) + Multi-Melta 10
1 Sergeant, 65 pts = (base cost 40) + Power Fist 25
4 Scout Squad, 65 pts = 4 * 13 (base cost 13) + Sergeant 28 (5#, 80 pts)
1 Sergeant, 15 pts = (base cost 10 + Melta Bombs 5)
4 Scout Squad, 65 pts = 4 * 13 (base cost 13) + Sergeant 28 (5#, 80 pts)
1 Sergeant, 15 pts = (base cost 10 + Melta Bombs 5)
1 Dreadnought, 125 pts = (105 + Twin Linked Autocannon 10 + Twin Linked Autocannon 10)
1 Dreadnought, 125 pts = (105 + Twin Linked Autocannon 10 + Twin Linked Autocannon 10)
1 Dreadnought, 125 pts = (105 + Twin Linked Autocannon 10 + Twin Linked Autocannon 10)
1 Thunderfire Cannon, 100 pts
1 Thunderfire Cannon, 100 pts
1 Thunderfire Cannon, 100 pts
1 Land Speeder Storm, 50 pts
1 Land Speeder Storm, 50 pts
1 Land Speeder Squadron, 90 pts = (base cost 50) + Typhoon Missile Launcher x1 40

Round 1:
Deployment: Dawn of War
Primary : Kill Points
Secondary: Troops completely in Opponents Deployment
Tertiary: HQ's in Opponents Deployment
Sisters of Battle with Inducted Guard:
Cannoness, Book of St. Lucius, Bolter, boltpistol, ccw, x4 Celestians, x2 Meltas, Sister Superior, Immolator, smoke (207)
Celestians x4, x2 Melta, Sister Superior, Immolator, smoke (153)
Celestians x4, x2 Melta, Sister Superior, Immolator, smoke (153)
Celestians x4, x2 Melta, Sister Superior, Immolator, smoke (153)
Dominions x4, x3 flamers, Sister Superior, Immolator, smoke (150)
Dominions x4, x3 flamers, Sister Superior, Immolator, smoke (150)
Dominions x4, x3 flamers, Sister Superior, Immolator, smoke (150)
Immolator, Smoke (68)
Immolator, Smoke (68)
Immolator, Smoke (68)
Inducted Guard x5, x2 Melta (70)
Inducted Guard x5, x2 Melta (70)
Inducted Guard x5, x2 Melta (70)
IG PCS x4 Flamers, x1 Chimera (105)
IG Squad, lascannon (70)
IG Squad, lascannon (70)
IG HWS, x3 Autocannons (75)



Excellent game, I controlled the pace pretty well, and dominated on killpoints, but I was unable to completely kill off enough squads to avoid draws on the secondary and tertiary objectives.



Round 2:
Deployment: Spearhead, x5 objectives
Primary : Objectives
Secondary: VP's
Tertiary: Controll objective in opponents deployment
SM Codex

Libarian, Epistolary (150)
Tactical Squad PG, LC (190)
Razorback Lasplas, Dozerblade (80)
Tactical Squad Melta, Multi, PW, Combi Melta, Melta Bombs (205)
Razorback, Twinlinked Assault Cannon (75)
Tactical Squad Melta, Plasmacannon, PW (195)
Razorback (40)
Tactical Squad, PG, LC, PF (215)
Razorback TLLC (75)
Lanspeeder Squadron x3 LS, MM, x3 Assault Cannosn (28)
Vindicator 115
Vindicator 115
Vindicator 115

Weird game, and really disappointing game. I really thought I was going to win this one. I got first turn and deployed both Bikesquads outflanking which proved to be a mistake. I managed to get a first turn alpha strike with the scouts but between shooting and CC the 12 Pen's and (if my count was right) 5 glances I did not get a single wreck, infact I did not wreck a single vehicle without “glancing” it out. I destroyed 2 of the Vindicators that way, which for those counting thats FOUR immobilization or weapon destroyed results. The scout 1st turn attacks could / should have resulted in 2 wrecked razorbacks with the squads inside being auto destroyed / 50% losses as well (you would have to see the table to understand). My opponent Tony also managed to only fail one out of every 6 or so 3 up saves on his marines until turn 4... In the end it was a major loss that was totally out of my control. To add insult to injury my opponent seemed annoyed for the majority of the game, and in the end was pissed when I started cleaning up my models after the game before he could do a full count. He indirectly accused me of doing an inaccurate model count, I offered to check the video and ironically enough the grouping was just out of frame... Also I thought I got the secondary objectives, but a recount showed I forgot to add in one lost squad... I always ask the other player to double check the math / count, because we are only human.
Round 3:
Deployment: Pitched Battle
Primary : Objectives (randomly deployed objectives)
Secondary: KP's
Tertiary: VP's

Blood Angels, Jawaballs.

Mephiston (250)
Reclusiarch, (130)
Dev Squad, x4 Missile (130)
Stormraven (200)
Assault Squad, MG, PW, Razorback (145)
Assault Squad, Razorback (120)
Assault Squad, Razorback TLLC (155)
Furioso Dreadnought (140)
Sanquinary Priest x2 (100)
Terminator Assault Squad, x3 LC, x2 TH/SM, Landraider Crusader (480)
Great game, Jawaballs and I did not see eye to eye on every rule but we figured it out and had a great game. Again weird dice, I only wrecked a single vehicle, through glancing it out. I had a immobilized weapon destroyed Stormraven to deal with from turn 1 – 6 and could not finish it off.. In the end I was still able to control the pace enough to get a solid major victory.

Round 4:
Deployment: Spearhead, Special, corner only reserves
Primary : Quarters
Secondary: Center objective.
Tertiary: Controll opponents deployment Quarter
Spacewolves:

Rune Priest in PA (120)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Dreadnought x2 TLAC (125)
Dreadnought x2 TLAC (125)
Longfangs x5 ML (140)
Longfangs x5 ML (140)
Landspeeder, Typhoon, MM (100)
Landspeeder, Typhoon, MM (100)
Landspeeder, Typhoon, MM (100)

Good Game, Went second but deployed enough of my bikes behind cover to get saves. My seriously wacky dice continued and the first two turns I could pretty much only shake or stun the Razorbacks. I used the bikes as a distraction, drawing fire from the scout and dreadnoughts long enough to control 2 quarters and contest a 3rd. Turns 4 and 5 I managed to wreck several razorbacks but the shooting overall was disappointing. Shocking as it is my scouts won the game by tying up 3+ squads, his HQ and a good amount of fire for 4 full turns. Solid Victory.

Round 5:
Deployment: Pitched Battle
Primary : Capture and Control.
Secondary: Destroy HQ's
Tertiary: control / contest enemy objective with HQ
CSM – Nurgle

Chaos Sorcerer, MoS, Lash, familiar, Warptime (160)
Great Summoned Daemon (100)
Plague Marines, x7, PF, Combi Melta, x2 MG, Icon, Rhino Dozerblade (276)
Plague Marines, x7, PF, Combi Melta, x2 MG, Icon, Rhino Dozerblade (276)
Plague Marines x13, PF, Combi Melta, x2 PG, Icon (384)
CSM,IoCG, Rhino, Dozerblade (140)
Lesser Daemons x14 (182)
Lesser Daemons x14 (182)
Oblits x2 (150)

Fun list, ironically all of my dicerolls seemed to come together this game. I exploded the rhino's first turn, and just blasted the Nurgle off the table. I ended up feeding the Greater Daemon a bike squad to make the game more interesting. The MVP was the bikesquad without Khan, they held off x28 lesser Daemons for three close combat phases before going down, allowing me to focus my fire on the rest of his army and remove the other threats quickly. Massacre.
 
I walked away with 3rd overall and 3rd best painted which defaulted to Jawaballs. Great weekend. Results can be found here.
 
I think with some better tactics and a few more games behind the wheel of this army I could pull off some solid wins. The Colonial in NJ is next!

Tuesday, August 3, 2010

ICGT wrap up, and a question of Dice Karma

Attempting to get my 3rd "Golden Ticket" and this time with free airfare I played in this past weekends ICGT.....

Let me start the wrap up by saying I had 4 great games, and W/L/D I had a really good time breaking out the newly repaired Thousand Sons CSM's for the first time since their victory at "Blobs Park". At the first annual ICGT I ended up with a respectable 3/1/0 record, with the final battle fought on table #1 vs an excellent opponent, and no matter how good my tactics were my dice failed me,  ultimately leading to my defeat...

To illustrate how bad they were, we will start with Blast Templates. In 4 games, 3 of the 4 going a full 6 rounds I fired 54 total blast templates, including Twin link shots I hit a total of 5 times, totally whiffing in my first 2 games in fact, serious not a single hit....

(yes I am OCD, I tracked the rolls after I missed 3 blast templates in a row first game)

Another example, in the final game, Two Daemon Princes attacked 2 different Chimeras in the same assault phase.......
Daemon Prince 1, with 5 attacks aiming for a tank that moved 6 hit three times needing 4's and pen'ed once needing 5 or greater on 2D6, in the end immobilizing it, and blowing off the Multi-Laser.
Daemon Prince 2, with 5 attacks again, vs a immobilized Chimera (Auto hits) and again needing 5+ on 2D6 got one glance and one pen, resulting in one stun and a weapon destroyed.... so 4 times I rolled a 4 or less on 2d6.....
Really outside 4 cover saves made back to back (4+ on 1D6) the whole game was like that, dice just rolling super below average...

Now this tourney I used my 5th set of dice, (set number 4 being stolen two weeks beforehand), and really I am looking for some tips or tricks to build some better dice Karma, Luck, or just something to get some average rolls...


So the question is, what do you do all do to get good dice, or assuming you keep the dice you have, what superstitions do follow to get some good dice love?

Weird post I know..... It's 02:01 AM, I am still working, and I started the day at 06:30... so take it with an exhausted grain of salt =-)

Tuesday, June 15, 2010

Greater Summoned Daemon / A Second GT Qualifier

"The Battle for Blobs Park" , hosted by the Inner Circle Gaming Club, saw me creating a new model in my first attempt at speed painting. I am a chronically slow painter, both due to my hectic work schedule and the fact I am still trying to hone my skills. I am still awed by the models people are able to paint in less then half the time the I spend, but I will keep plugging away.

The Greater Summoned Daemon I used is a model from the Reaper Range of figures, "Sokar's Avatar". It  fits the theme of my army with no conversion other then a base swap. I plan to assemble and convert a second one as a showcase model, but I needed him ASAP!

Start to Finish he took about 11.5 hours, 2.5 in prep work, trimming flash, drilling and pinning, prepping a base and priming. A full 9 hours was spent painting him, with a little help from a friend of mine, Gamesmith starting the base blend on the bodies skin, something to work towards. It's not my best work, but better then allot of my army. I was proud to add him, and prouder yet I know I can do better!

The Best of the whole experience was the new addition to my army was the fact he was key to securing the win in all 4 GT Qualifing games, either as a solid heavy hitter, or a tough distraction unit. In the end I ended up taking FIRST PLACE!, netting my second qualifier for the Vega GT and winning a good size Space Wolf army in the process! It is important to note, my 1st place win does not rob an entry from a worthy 40k player, as I already have my "Golden Ticket" it goes to the person who came in 4th place.






































Monday, March 22, 2010

Sorry for the technical difficulties...

We should be back on the air shortly!!


Sorry for the delay in posts, to be honest the St. Valentines Day Massacre, and fallout from it had me a bit sick of the game, the drama, and the backstabbing... It's supposed to be a fun hobby and for a couple days there I have to say, it seemed like a colossal waste of time and money...



Going forward:

Blogside:
 More posts, more photos, maybe a Tut or Two… More time spent on the hobby for the shear fun of it. Size be damned!

Gameside:

First off, I am bloody well brining am camera to every game from now, the disputes over “what was on the table were” is flipping ridiculous! No more having to defend a cover save, a photo is worth a thousand posts…

Slower play, since that seems to be a gripe with a lot of previous players..

A size chart FAQ Handout for all of my future opponents. It’s easy to say my models are large and in charge, time to prove it with some graphics…

Objectives with bases on them, and I might just get them GW approved like I did previously with my Defilers and Oblits

Learn the rules, read all the FAQ’s, and just be a badass when it comes to them….
In tourney games, I might become a bit of a hard-ass with the rules… The attempt to be fun and flexible seems to have backfired as I either get taken advantage of, or people complain later because I was not flexible with everything. The fact two different people complained about not being able to deploy infiltrators after they started the shooting phase (Keep in mind that means We rolled to seize the initiative, player one moved, and then wanted to deploy a unit they forgot about) and somehow I am evil for not letting it happen seems a bit mixed up.

And
Most importantly play to have fun…




Stay Tuned!!!

Monday, March 1, 2010

St. Valentines Day Massacre


A wicked week of work kept me from doing any modeling with the exception of two new magnetized weapons for my Thousand Sons in prep for the St. Valentines Day Massacre.

Hosted by BigGunZ-NE, they ran a five round GT qualifier for the 2011 Los Vegas GT. I went representing Inner Circle Gaming Club. First two rounds of matchups were based on Comp, after that, rounds were based on battle points. I made some mistakes, got greedy taking risky moves, had good dice and bad. But five good games later I learned alot and managed to get 2nd place overall!! Qualifying for Vegas, and only missing out on 1st place by ONE point!

Prize support was exceptional, in-fact second place netted me a full Forge World Red Scorpion upgrade pack including:

RED SCORPIONS LAND RAIDER DOORS x1
RED SCORPIONS RHINO DOORS x2
RED SCORPIONS SYMBOLS x1
RED SCORPIONS MKIV VENERABLE DREADNOUGHT
RED SCORPIONS VANGUARD VETERANS WITH VETERAN SERGEANT CULLN COMMANDER CULLN
RED SCORPIONS VETERANS WITH VETERAN SERGEANT HAAS UPGRADE PACK
RED SCORPIONS TERMINATOR SHOULDER PADS x1
RED SCORPIONS MARINE SHOULDER PADS x3
BRASS ETCH RED SCORPIONS

Now I have to decide if I am going to use them, or find someone who would be willing to trade. I hate to let go of a hard won prize pack, but I really am dedicated to my Thousand Sons!