Showing posts with label Battlereports. Show all posts
Showing posts with label Battlereports. Show all posts

Monday, June 6, 2011

Colonial Followup, Plaque!

I'm shamless I admit it, but it looks cool...

Arrived Via Fedex today..


Recap can be found here

Tuesday, April 19, 2011

A Day late and a dollar short, My Colonial Wrapup

Let me start by saying that W/L/D, The Colonial was a tremendous amount of fun

Chris Nanry, aka MasterMoulder, and the whole crew up there ran a great GT.

I did win, going 5/0/0, and I might be slightly biased, but still it was a blast.

I arrived Friday night with a few friends, and first thing took a trip down to the second ballroom to find the terrain setup with 25%++ and the event organizers there to answer any last minute questions before Saturdays start.
Saturday found tables ready to go with packets on each including a copy of each players list, with wargear and rule breakdowns, mission and packets, a host of Red Shirts (read judges) wandering around to answer any questions and a smooth event.



Second Major tourney with my Khan based Space Marine list.
Total Roster Cost: 1850
1 Kor'sarro Khan, 160 pts (1#, 205 pts)
1 Moondrakkan, 45 pts
7 Space Marine Bike Squad, 195 pts = 7 * 25 (base cost 25) + Meltagun x2 20 (9#, 310 pts)
1 Attack Bike, 50 pts = (base cost 40) + Multi-Melta 10
1 Sergeant, 65 pts = (base cost 40) + Power Fist 25
7 Space Marine Bike Squad, 195 pts = 7 * 25 (base cost 25) + Meltagun x2 20 (9#, 310 pts)
1 Attack Bike, 50 pts = (base cost 40) + Multi-Melta 10
1 Sergeant, 65 pts = (base cost 40) + Power Fist 25
4 Scout Squad, 65 pts = 4 * 13 (base cost 13) + Sergeant 28 (5#, 80 pts)
1 Sergeant, 15 pts = (base cost 10 + Melta Bombs 5)
4 Scout Squad, 65 pts = 4 * 13 (base cost 13) + Sergeant 28 (5#, 80 pts)
1 Sergeant, 15 pts = (base cost 10 + Melta Bombs 5)
1 Dreadnought, 125 pts = (105 + Twin Linked Autocannon 10 + Twin Linked Autocannon 10)
1 Dreadnought, 125 pts = (105 + Twin Linked Autocannon 10 + Twin Linked Autocannon 10)
1 Dreadnought, 125 pts = (105 + Twin Linked Autocannon 10 + Twin Linked Autocannon 10)
1 Thunderfire Cannon, 100 pts
1 Thunderfire Cannon, 100 pts
1 Thunderfire Cannon, 100 pts
1 Land Speeder Storm, 50 pts
1 Land Speeder Storm, 50 pts
1 Land Speeder Squadron, 90 pts = (base cost 50) + Typhoon Missile Launcher x1 40



Round 1
Deployment: Pitched Battle
Primary : Seize Ground.
Secondary: Table Quarters
Tertiary: KP / VP
Bonus Points (5):Kill highest HQ; Win Primary/Secondary; Scoring unit within 3” of center; Control more terrain pieces; scoring unit in enemy’s deployment.

Doug Waltman - CSM – Nurgle

Daemon Prince, Wings, MoS, LoS 155
Great Summoned Daemon (100)
Plague Marines, x7, PF, Combi Melta, x2 MG, Icon, Rhino Dozerblade (276)
Plague Marines, x7, PF, Combi Melta, x2 MG, Icon, Rhino Dozerblade (276)
Plague Marines x13, PF, MB, Combi Melta, x2 PG, Icon (389)
CSM,IoCG, Rhino, Dozerblade (140)
Lesser Daemons x7 (91)
Lesser Daemons x7 (91)
Lesser Daemons x7 (91)
Lesser Daemons x7 (91)
Oblits x2 (150)

A Great guy to play!!! Oddly it was a rematch of Game 5 at Saint Valentine’s Day Massacre, small change in his HQ but otherwise a very similar list… He got first turn but I seized on him. Game was not NEARLY as decisive as our first, with me on the defensive the whole game after I failed to kill a single vehicle until turn 4. I managed to really come back into it on turn 5 & 6 pulling off max points. I was honestly shocked to win so solidly.

Round 2:
Deployment: Spearhead
Primary : Table Quarters
Secondary: KP / VP..
Tertiary: Seize Ground..
Bonus Points (5):Kill all troops; Least expensive unit alive; No enemy units in deployment; Win Primary and Tertiary; Kill Highest point cost HQ.

Casey Campbell – Dark Eldar

Haemonculus (55)
Kalalite Trueborn x3, Darklance, x2 Splinter Rifle, Venom Transport (121)
Kalalite Trueborn x3, Darklance, x2 Splinter Rifle, Venom Transport (121)
Kalalite Trueborn x3, Splinter Rifle, Shredder x2, Venom Transport (106)
Wyches x8, Hydra, Hekatrix, Raider w/ Darklance (198)
Kalalite Warriors x10, Dark Lance, Raider w/ Darklance (185)
Kalalite Warriors x5, Blaster, Raider w/ Darklance (125)
Kalalite Warriors x5, Blaster, Raider w/ Darklance (125)
Kalalite Warriors x5, Blaster, Raider w/ Darklance (125)
Kalalite Warriors x5, Raider w/ Darklance (110)
Reavers x3, Heatlance, (78)
Reavers x3, Heatlance, (78)
Reavers x3, Heatlance, (78)
Ravager x3 Darklance (115)
Ravager x3 Darklance (115)
Ravager x3 Darklance (115)

Good opponent with a nice looking army! I had first turn, deployed in cover. I was able to lay down a crippling amount of fire power vs his open topped AV 10 & 11 vehicles.. In the end I had the rock to his scissors as even bolt pistols took their toll.

Game ended on turn 4 and I was able to net max points

Round 3:
Deployment: Pitched Battle
Primary : Capture & Control (fixed number, starting turn 4 roll to see which ones are real objectives)
Secondary: KP / VP..
Tertiary: Invasion (control enemy’s home base).
Bonus Points (5): x4 Table Quarters; No enemy units in deployment; Win Secondary and Teriary; Score Unit within 3” of center; Destroy Enemy’s Highest value unit.


Nick Navanti – Daemons – Slaanesh/Tzeentch heavy.

Herald of Tzeentch, Chariot, Bolt of Tz, Daemonic Gaze, rDGT (100)
Herald of Tzeentch, Chariot, Bolt of Tz, Daemonic Gaze, rDGT (100)
Fiend of Slaanesh x6 (180)
Fiend of Slaanesh x6 (180)
Fiend of Slaanesh x6 (180)
Bloodletters of Khorne x7 w/ Icon (137)
Bloodletters of Khorne x7 w/ Icon (137)
Bloodletters of Khorne x7 (112)
Bloodletters of Khorne x7 (112)
Bloodletters of Khorne x7 (112)
Screamers x5 (80)
Screamers x5 (80)
Seekers of Slaanesh x20 (340)
Nick was a excellent opponent with a really tight Daemons list. I am a big fan of redundancy in all my armies. He had maxed his two games before me, and I was told he maxed every game after me which did not surprise me at all. I won the diceroll and chose to go second… One of the most precious moments of the game is when he looked me in eye and ask me “Are you sure?”… I am willing to bet atleast a couple people have fallen for that! I castled in the corner, using the storms to shelter my deployment and force him into the couple large open areas on the board.
I surprised him twice. The first with the use of the Land Speeder storms (He asked why I had not used them to deny the few open spaces, forcing him into cover) I wanted to control his placement, keep him in front of me, and clustered as much as possible. The second by actually using my bikes aggressively! I both used them as mobile firebases getting into double tap twin-linked range as often as possible and I often assaulted him, pulling him into multiple combats.

In the end I tabled him by the end of turn 4, scoring max, loosing only a couple units. He honored me by reporting that I was the first to table him…

Round 4:
Deployment: Spearhead
Primary : Capture & Control
Secondary: Critical Position, Center of table..
Tertiary: KP / VP..
Bonus Points (5): Earn more KP; Control more Terrain; Destroy Highest Value unit; Scoring unit in Enemy’s deployment; Least Expensive unit alit.

Brad Nichols – Dark Angels – Deathwing.

Belial, SoS, (130)
Deathwing Terminator Squad, TH/SS x4, Cyclone Missile Launcher, Narthecium, Company Banner, Chainfist (295)
Deathwing Terminator Squad, TH/SS x4, Chain Fist, Cyclone Missile Launcher (240)
Deathwing Terminator Squad, TH/SS x4, Chain Fist, Cyclone Missile Launcher (240)
Deathwing Terminator Squad, TH/SS x4, Chain Fist, Cyclone Missile Launcher (240)
Deathwing Terminator Squad, TH/SS x4, Chain Fist, Cyclone Missile Launcher (240)
Ravenwing Attack Squad, x2 Meltagun, x1 PF, x1 Attack Bike w/ MM (215)
Landspeeder Typhoon w/ Multi-Melta (75)
Landspeeder Typhoon w/ Multi-Melta (75)
Grey Knight Hero, Combi Melta, Psychic Hood (96)

Brad was a exceptional foe. Exacting, a perfect grasp of the rules, he even knew my codex better then me, correcting a miss-use of the TFC. No quarter was asked, and none was given. His deepstrike placement was inspired, using the limited terrain for the best advantage. I lost both Landspeeder storms first turn (both rolling a 2 on the cover save) and managed to also loose a scout squad to the assault. The game was as close as it could be until turn 5 when I was able to drop all but 1 of the Deathwing Squads. I made a final move mistake where I should have gotten secondary but moved a unit out of order resulting in me being too far from the center objective to claim it. Solid victory, a lot learned.

Round 5:
Deployment: Modified DoW (18” deployment)
Primary : KP/VP
Secondary: Seize Ground
Tertiary: Advance! (Units fully in enemy’s deployment)
Bonus Points (5): More Table Quarters; No enemy scoring units in Deployment; Destroy all enemy troop choices; More VP; More Terrain features.

Simon Leen – Witchhunters - SoB

Sisters of Battle with Inducted Guard:
Cannoness, Book of St. Lucius, Bolter, boltpistol, ccw, x4 Celestians, x2 Meltas, Sister Superior, Immolator, smoke (207)
Celestians x4, x2 Melta, Sister Superior, Immolator, smoke (153)
Celestians x4, x2 Melta, Sister Superior, Immolator, smoke (153)
Celestians x4, x2 Melta, Sister Superior, Immolator, smoke (153)
Dominions x4, x3 flamers, Sister Superior, Immolator, smoke (150)
Dominions x4, x3 flamers, Sister Superior, Immolator, smoke (150)
Dominions x4, x3 flamers, Sister Superior, Immolator, smoke (150)
Immolator, Smoke (68)
Immolator, Smoke (68)
Immolator, Smoke (68)
Inducted Guard x5, x2 Melta (70)
Inducted Guard x5, x2 Melta (70)
Inducted Guard x5, x2 Melta (70)
IG PCS x4 Flamers, x1 Chimera (105)
IG Squad, lascannon (70)
IG Squad, lascannon (70)
IG HWS, x3 Autocannons (75)

My Second Mirror Match from Saint Valentine’s Day Massacre!!
I was tired and feeling a bit unwell at the start of the round, but Simon was a great opponent, and both of our enthusiasm for the rematch really helped keep me focused. As soon as I won the roll off he was pretty sure he had lost the game. With more then double the possible KP I could see his point, but the dice were not with me…

Game started nice and clean, but I had two major problems… First my bikes failed 9 out of the first 11 3+ saves (I have it on video) I had to make, completely collapsing one whole side of my advance… Secondly I could not wreck vehicles, my chronic curse returned. My scouts managed FIVE penetrating hits vs a stationary Immolator on the first round of close combat, I stuned it and pulled it turret off.. It took 4 phases with the Sergeant’s Meltabombs to finally crack it… That is how the whole game went until turn 5. I finally got multiple wrecks and explosions, thinning out the “herd” but by that point the damage was done. I won the game, and it was a solid victory, but I did not get secondary, tertiary or most of the bonus points. The MVP was oddly enough the same scout squad that took 4 phases to kill a stationary vehicle, they held out for almost 7 close combat phases vs first one and then finally three sisters of battle squads!

Again all in all a great tourney and I plan to go back next year!
 The prize support was exceptional and the staff friendly!



Tuesday, March 22, 2011

St. Valentines Day Massacre Wrap up..

I know St. Valentines Day Massacre was nearly a month ago, I have a bad habit of getting distracted by all the little things and not posting results. A couple of my friends have pestered me into getting them up. I have started recording (Video) all my tournament matches as well, and if I find a good cheap (read free) video compression and editing software I might start posting the Highlights.

What I brought:
BTW Thanks Jawaballs for the photo!
I used a Vanilla SM list, trying to make a nice mixed light – heavy anti armor list that has enough anti infantry templates to make it a successful, without including any of the normal spam / cheese found commonly in the razorspam or Vulkan Drop armies.

Total Roster Cost: 1850
1 Kor'sarro Khan, 160 pts (1#, 205 pts)
1 Moondrakkan, 45 pts
7 Space Marine Bike Squad, 195 pts = 7 * 25 (base cost 25) + Meltagun x2 20 (9#, 310 pts)
1 Attack Bike, 50 pts = (base cost 40) + Multi-Melta 10
1 Sergeant, 65 pts = (base cost 40) + Power Fist 25
7 Space Marine Bike Squad, 195 pts = 7 * 25 (base cost 25) + Meltagun x2 20 (9#, 310 pts)
1 Attack Bike, 50 pts = (base cost 40) + Multi-Melta 10
1 Sergeant, 65 pts = (base cost 40) + Power Fist 25
4 Scout Squad, 65 pts = 4 * 13 (base cost 13) + Sergeant 28 (5#, 80 pts)
1 Sergeant, 15 pts = (base cost 10 + Melta Bombs 5)
4 Scout Squad, 65 pts = 4 * 13 (base cost 13) + Sergeant 28 (5#, 80 pts)
1 Sergeant, 15 pts = (base cost 10 + Melta Bombs 5)
1 Dreadnought, 125 pts = (105 + Twin Linked Autocannon 10 + Twin Linked Autocannon 10)
1 Dreadnought, 125 pts = (105 + Twin Linked Autocannon 10 + Twin Linked Autocannon 10)
1 Dreadnought, 125 pts = (105 + Twin Linked Autocannon 10 + Twin Linked Autocannon 10)
1 Thunderfire Cannon, 100 pts
1 Thunderfire Cannon, 100 pts
1 Thunderfire Cannon, 100 pts
1 Land Speeder Storm, 50 pts
1 Land Speeder Storm, 50 pts
1 Land Speeder Squadron, 90 pts = (base cost 50) + Typhoon Missile Launcher x1 40

Round 1:
Deployment: Dawn of War
Primary : Kill Points
Secondary: Troops completely in Opponents Deployment
Tertiary: HQ's in Opponents Deployment
Sisters of Battle with Inducted Guard:
Cannoness, Book of St. Lucius, Bolter, boltpistol, ccw, x4 Celestians, x2 Meltas, Sister Superior, Immolator, smoke (207)
Celestians x4, x2 Melta, Sister Superior, Immolator, smoke (153)
Celestians x4, x2 Melta, Sister Superior, Immolator, smoke (153)
Celestians x4, x2 Melta, Sister Superior, Immolator, smoke (153)
Dominions x4, x3 flamers, Sister Superior, Immolator, smoke (150)
Dominions x4, x3 flamers, Sister Superior, Immolator, smoke (150)
Dominions x4, x3 flamers, Sister Superior, Immolator, smoke (150)
Immolator, Smoke (68)
Immolator, Smoke (68)
Immolator, Smoke (68)
Inducted Guard x5, x2 Melta (70)
Inducted Guard x5, x2 Melta (70)
Inducted Guard x5, x2 Melta (70)
IG PCS x4 Flamers, x1 Chimera (105)
IG Squad, lascannon (70)
IG Squad, lascannon (70)
IG HWS, x3 Autocannons (75)



Excellent game, I controlled the pace pretty well, and dominated on killpoints, but I was unable to completely kill off enough squads to avoid draws on the secondary and tertiary objectives.



Round 2:
Deployment: Spearhead, x5 objectives
Primary : Objectives
Secondary: VP's
Tertiary: Controll objective in opponents deployment
SM Codex

Libarian, Epistolary (150)
Tactical Squad PG, LC (190)
Razorback Lasplas, Dozerblade (80)
Tactical Squad Melta, Multi, PW, Combi Melta, Melta Bombs (205)
Razorback, Twinlinked Assault Cannon (75)
Tactical Squad Melta, Plasmacannon, PW (195)
Razorback (40)
Tactical Squad, PG, LC, PF (215)
Razorback TLLC (75)
Lanspeeder Squadron x3 LS, MM, x3 Assault Cannosn (28)
Vindicator 115
Vindicator 115
Vindicator 115

Weird game, and really disappointing game. I really thought I was going to win this one. I got first turn and deployed both Bikesquads outflanking which proved to be a mistake. I managed to get a first turn alpha strike with the scouts but between shooting and CC the 12 Pen's and (if my count was right) 5 glances I did not get a single wreck, infact I did not wreck a single vehicle without “glancing” it out. I destroyed 2 of the Vindicators that way, which for those counting thats FOUR immobilization or weapon destroyed results. The scout 1st turn attacks could / should have resulted in 2 wrecked razorbacks with the squads inside being auto destroyed / 50% losses as well (you would have to see the table to understand). My opponent Tony also managed to only fail one out of every 6 or so 3 up saves on his marines until turn 4... In the end it was a major loss that was totally out of my control. To add insult to injury my opponent seemed annoyed for the majority of the game, and in the end was pissed when I started cleaning up my models after the game before he could do a full count. He indirectly accused me of doing an inaccurate model count, I offered to check the video and ironically enough the grouping was just out of frame... Also I thought I got the secondary objectives, but a recount showed I forgot to add in one lost squad... I always ask the other player to double check the math / count, because we are only human.
Round 3:
Deployment: Pitched Battle
Primary : Objectives (randomly deployed objectives)
Secondary: KP's
Tertiary: VP's

Blood Angels, Jawaballs.

Mephiston (250)
Reclusiarch, (130)
Dev Squad, x4 Missile (130)
Stormraven (200)
Assault Squad, MG, PW, Razorback (145)
Assault Squad, Razorback (120)
Assault Squad, Razorback TLLC (155)
Furioso Dreadnought (140)
Sanquinary Priest x2 (100)
Terminator Assault Squad, x3 LC, x2 TH/SM, Landraider Crusader (480)
Great game, Jawaballs and I did not see eye to eye on every rule but we figured it out and had a great game. Again weird dice, I only wrecked a single vehicle, through glancing it out. I had a immobilized weapon destroyed Stormraven to deal with from turn 1 – 6 and could not finish it off.. In the end I was still able to control the pace enough to get a solid major victory.

Round 4:
Deployment: Spearhead, Special, corner only reserves
Primary : Quarters
Secondary: Center objective.
Tertiary: Controll opponents deployment Quarter
Spacewolves:

Rune Priest in PA (120)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Dreadnought x2 TLAC (125)
Dreadnought x2 TLAC (125)
Longfangs x5 ML (140)
Longfangs x5 ML (140)
Landspeeder, Typhoon, MM (100)
Landspeeder, Typhoon, MM (100)
Landspeeder, Typhoon, MM (100)

Good Game, Went second but deployed enough of my bikes behind cover to get saves. My seriously wacky dice continued and the first two turns I could pretty much only shake or stun the Razorbacks. I used the bikes as a distraction, drawing fire from the scout and dreadnoughts long enough to control 2 quarters and contest a 3rd. Turns 4 and 5 I managed to wreck several razorbacks but the shooting overall was disappointing. Shocking as it is my scouts won the game by tying up 3+ squads, his HQ and a good amount of fire for 4 full turns. Solid Victory.

Round 5:
Deployment: Pitched Battle
Primary : Capture and Control.
Secondary: Destroy HQ's
Tertiary: control / contest enemy objective with HQ
CSM – Nurgle

Chaos Sorcerer, MoS, Lash, familiar, Warptime (160)
Great Summoned Daemon (100)
Plague Marines, x7, PF, Combi Melta, x2 MG, Icon, Rhino Dozerblade (276)
Plague Marines, x7, PF, Combi Melta, x2 MG, Icon, Rhino Dozerblade (276)
Plague Marines x13, PF, Combi Melta, x2 PG, Icon (384)
CSM,IoCG, Rhino, Dozerblade (140)
Lesser Daemons x14 (182)
Lesser Daemons x14 (182)
Oblits x2 (150)

Fun list, ironically all of my dicerolls seemed to come together this game. I exploded the rhino's first turn, and just blasted the Nurgle off the table. I ended up feeding the Greater Daemon a bike squad to make the game more interesting. The MVP was the bikesquad without Khan, they held off x28 lesser Daemons for three close combat phases before going down, allowing me to focus my fire on the rest of his army and remove the other threats quickly. Massacre.
 
I walked away with 3rd overall and 3rd best painted which defaulted to Jawaballs. Great weekend. Results can be found here.
 
I think with some better tactics and a few more games behind the wheel of this army I could pull off some solid wins. The Colonial in NJ is next!