Tuesday, March 22, 2011

St. Valentines Day Massacre Wrap up..

I know St. Valentines Day Massacre was nearly a month ago, I have a bad habit of getting distracted by all the little things and not posting results. A couple of my friends have pestered me into getting them up. I have started recording (Video) all my tournament matches as well, and if I find a good cheap (read free) video compression and editing software I might start posting the Highlights.

What I brought:
BTW Thanks Jawaballs for the photo!
I used a Vanilla SM list, trying to make a nice mixed light – heavy anti armor list that has enough anti infantry templates to make it a successful, without including any of the normal spam / cheese found commonly in the razorspam or Vulkan Drop armies.

Total Roster Cost: 1850
1 Kor'sarro Khan, 160 pts (1#, 205 pts)
1 Moondrakkan, 45 pts
7 Space Marine Bike Squad, 195 pts = 7 * 25 (base cost 25) + Meltagun x2 20 (9#, 310 pts)
1 Attack Bike, 50 pts = (base cost 40) + Multi-Melta 10
1 Sergeant, 65 pts = (base cost 40) + Power Fist 25
7 Space Marine Bike Squad, 195 pts = 7 * 25 (base cost 25) + Meltagun x2 20 (9#, 310 pts)
1 Attack Bike, 50 pts = (base cost 40) + Multi-Melta 10
1 Sergeant, 65 pts = (base cost 40) + Power Fist 25
4 Scout Squad, 65 pts = 4 * 13 (base cost 13) + Sergeant 28 (5#, 80 pts)
1 Sergeant, 15 pts = (base cost 10 + Melta Bombs 5)
4 Scout Squad, 65 pts = 4 * 13 (base cost 13) + Sergeant 28 (5#, 80 pts)
1 Sergeant, 15 pts = (base cost 10 + Melta Bombs 5)
1 Dreadnought, 125 pts = (105 + Twin Linked Autocannon 10 + Twin Linked Autocannon 10)
1 Dreadnought, 125 pts = (105 + Twin Linked Autocannon 10 + Twin Linked Autocannon 10)
1 Dreadnought, 125 pts = (105 + Twin Linked Autocannon 10 + Twin Linked Autocannon 10)
1 Thunderfire Cannon, 100 pts
1 Thunderfire Cannon, 100 pts
1 Thunderfire Cannon, 100 pts
1 Land Speeder Storm, 50 pts
1 Land Speeder Storm, 50 pts
1 Land Speeder Squadron, 90 pts = (base cost 50) + Typhoon Missile Launcher x1 40

Round 1:
Deployment: Dawn of War
Primary : Kill Points
Secondary: Troops completely in Opponents Deployment
Tertiary: HQ's in Opponents Deployment
Sisters of Battle with Inducted Guard:
Cannoness, Book of St. Lucius, Bolter, boltpistol, ccw, x4 Celestians, x2 Meltas, Sister Superior, Immolator, smoke (207)
Celestians x4, x2 Melta, Sister Superior, Immolator, smoke (153)
Celestians x4, x2 Melta, Sister Superior, Immolator, smoke (153)
Celestians x4, x2 Melta, Sister Superior, Immolator, smoke (153)
Dominions x4, x3 flamers, Sister Superior, Immolator, smoke (150)
Dominions x4, x3 flamers, Sister Superior, Immolator, smoke (150)
Dominions x4, x3 flamers, Sister Superior, Immolator, smoke (150)
Immolator, Smoke (68)
Immolator, Smoke (68)
Immolator, Smoke (68)
Inducted Guard x5, x2 Melta (70)
Inducted Guard x5, x2 Melta (70)
Inducted Guard x5, x2 Melta (70)
IG PCS x4 Flamers, x1 Chimera (105)
IG Squad, lascannon (70)
IG Squad, lascannon (70)
IG HWS, x3 Autocannons (75)



Excellent game, I controlled the pace pretty well, and dominated on killpoints, but I was unable to completely kill off enough squads to avoid draws on the secondary and tertiary objectives.



Round 2:
Deployment: Spearhead, x5 objectives
Primary : Objectives
Secondary: VP's
Tertiary: Controll objective in opponents deployment
SM Codex

Libarian, Epistolary (150)
Tactical Squad PG, LC (190)
Razorback Lasplas, Dozerblade (80)
Tactical Squad Melta, Multi, PW, Combi Melta, Melta Bombs (205)
Razorback, Twinlinked Assault Cannon (75)
Tactical Squad Melta, Plasmacannon, PW (195)
Razorback (40)
Tactical Squad, PG, LC, PF (215)
Razorback TLLC (75)
Lanspeeder Squadron x3 LS, MM, x3 Assault Cannosn (28)
Vindicator 115
Vindicator 115
Vindicator 115

Weird game, and really disappointing game. I really thought I was going to win this one. I got first turn and deployed both Bikesquads outflanking which proved to be a mistake. I managed to get a first turn alpha strike with the scouts but between shooting and CC the 12 Pen's and (if my count was right) 5 glances I did not get a single wreck, infact I did not wreck a single vehicle without “glancing” it out. I destroyed 2 of the Vindicators that way, which for those counting thats FOUR immobilization or weapon destroyed results. The scout 1st turn attacks could / should have resulted in 2 wrecked razorbacks with the squads inside being auto destroyed / 50% losses as well (you would have to see the table to understand). My opponent Tony also managed to only fail one out of every 6 or so 3 up saves on his marines until turn 4... In the end it was a major loss that was totally out of my control. To add insult to injury my opponent seemed annoyed for the majority of the game, and in the end was pissed when I started cleaning up my models after the game before he could do a full count. He indirectly accused me of doing an inaccurate model count, I offered to check the video and ironically enough the grouping was just out of frame... Also I thought I got the secondary objectives, but a recount showed I forgot to add in one lost squad... I always ask the other player to double check the math / count, because we are only human.
Round 3:
Deployment: Pitched Battle
Primary : Objectives (randomly deployed objectives)
Secondary: KP's
Tertiary: VP's

Blood Angels, Jawaballs.

Mephiston (250)
Reclusiarch, (130)
Dev Squad, x4 Missile (130)
Stormraven (200)
Assault Squad, MG, PW, Razorback (145)
Assault Squad, Razorback (120)
Assault Squad, Razorback TLLC (155)
Furioso Dreadnought (140)
Sanquinary Priest x2 (100)
Terminator Assault Squad, x3 LC, x2 TH/SM, Landraider Crusader (480)
Great game, Jawaballs and I did not see eye to eye on every rule but we figured it out and had a great game. Again weird dice, I only wrecked a single vehicle, through glancing it out. I had a immobilized weapon destroyed Stormraven to deal with from turn 1 – 6 and could not finish it off.. In the end I was still able to control the pace enough to get a solid major victory.

Round 4:
Deployment: Spearhead, Special, corner only reserves
Primary : Quarters
Secondary: Center objective.
Tertiary: Controll opponents deployment Quarter
Spacewolves:

Rune Priest in PA (120)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Dreadnought x2 TLAC (125)
Dreadnought x2 TLAC (125)
Longfangs x5 ML (140)
Longfangs x5 ML (140)
Landspeeder, Typhoon, MM (100)
Landspeeder, Typhoon, MM (100)
Landspeeder, Typhoon, MM (100)

Good Game, Went second but deployed enough of my bikes behind cover to get saves. My seriously wacky dice continued and the first two turns I could pretty much only shake or stun the Razorbacks. I used the bikes as a distraction, drawing fire from the scout and dreadnoughts long enough to control 2 quarters and contest a 3rd. Turns 4 and 5 I managed to wreck several razorbacks but the shooting overall was disappointing. Shocking as it is my scouts won the game by tying up 3+ squads, his HQ and a good amount of fire for 4 full turns. Solid Victory.

Round 5:
Deployment: Pitched Battle
Primary : Capture and Control.
Secondary: Destroy HQ's
Tertiary: control / contest enemy objective with HQ
CSM – Nurgle

Chaos Sorcerer, MoS, Lash, familiar, Warptime (160)
Great Summoned Daemon (100)
Plague Marines, x7, PF, Combi Melta, x2 MG, Icon, Rhino Dozerblade (276)
Plague Marines, x7, PF, Combi Melta, x2 MG, Icon, Rhino Dozerblade (276)
Plague Marines x13, PF, Combi Melta, x2 PG, Icon (384)
CSM,IoCG, Rhino, Dozerblade (140)
Lesser Daemons x14 (182)
Lesser Daemons x14 (182)
Oblits x2 (150)

Fun list, ironically all of my dicerolls seemed to come together this game. I exploded the rhino's first turn, and just blasted the Nurgle off the table. I ended up feeding the Greater Daemon a bike squad to make the game more interesting. The MVP was the bikesquad without Khan, they held off x28 lesser Daemons for three close combat phases before going down, allowing me to focus my fire on the rest of his army and remove the other threats quickly. Massacre.
 
I walked away with 3rd overall and 3rd best painted which defaulted to Jawaballs. Great weekend. Results can be found here.
 
I think with some better tactics and a few more games behind the wheel of this army I could pull off some solid wins. The Colonial in NJ is next!

2 comments:

  1. Great work chief.
    Way to represent.

    -Mike

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  2. I want close ups. You haven't share over half the models are you tray with us yet... and since I wasn't able to go this year I didn't get to see them close up.

    I want to see pics of all of it, but you haven't shown us the Scouts, Speeders, Attack Bikes, or the Thunder Fire Cannons and Techmarines yet.

    Congrats on the good finish and getting the army done in time.

    ReplyDelete