Tuesday, March 22, 2011

St. Valentines Day Massacre Wrap up..

I know St. Valentines Day Massacre was nearly a month ago, I have a bad habit of getting distracted by all the little things and not posting results. A couple of my friends have pestered me into getting them up. I have started recording (Video) all my tournament matches as well, and if I find a good cheap (read free) video compression and editing software I might start posting the Highlights.

What I brought:
BTW Thanks Jawaballs for the photo!
I used a Vanilla SM list, trying to make a nice mixed light – heavy anti armor list that has enough anti infantry templates to make it a successful, without including any of the normal spam / cheese found commonly in the razorspam or Vulkan Drop armies.

Total Roster Cost: 1850
1 Kor'sarro Khan, 160 pts (1#, 205 pts)
1 Moondrakkan, 45 pts
7 Space Marine Bike Squad, 195 pts = 7 * 25 (base cost 25) + Meltagun x2 20 (9#, 310 pts)
1 Attack Bike, 50 pts = (base cost 40) + Multi-Melta 10
1 Sergeant, 65 pts = (base cost 40) + Power Fist 25
7 Space Marine Bike Squad, 195 pts = 7 * 25 (base cost 25) + Meltagun x2 20 (9#, 310 pts)
1 Attack Bike, 50 pts = (base cost 40) + Multi-Melta 10
1 Sergeant, 65 pts = (base cost 40) + Power Fist 25
4 Scout Squad, 65 pts = 4 * 13 (base cost 13) + Sergeant 28 (5#, 80 pts)
1 Sergeant, 15 pts = (base cost 10 + Melta Bombs 5)
4 Scout Squad, 65 pts = 4 * 13 (base cost 13) + Sergeant 28 (5#, 80 pts)
1 Sergeant, 15 pts = (base cost 10 + Melta Bombs 5)
1 Dreadnought, 125 pts = (105 + Twin Linked Autocannon 10 + Twin Linked Autocannon 10)
1 Dreadnought, 125 pts = (105 + Twin Linked Autocannon 10 + Twin Linked Autocannon 10)
1 Dreadnought, 125 pts = (105 + Twin Linked Autocannon 10 + Twin Linked Autocannon 10)
1 Thunderfire Cannon, 100 pts
1 Thunderfire Cannon, 100 pts
1 Thunderfire Cannon, 100 pts
1 Land Speeder Storm, 50 pts
1 Land Speeder Storm, 50 pts
1 Land Speeder Squadron, 90 pts = (base cost 50) + Typhoon Missile Launcher x1 40

Round 1:
Deployment: Dawn of War
Primary : Kill Points
Secondary: Troops completely in Opponents Deployment
Tertiary: HQ's in Opponents Deployment
Sisters of Battle with Inducted Guard:
Cannoness, Book of St. Lucius, Bolter, boltpistol, ccw, x4 Celestians, x2 Meltas, Sister Superior, Immolator, smoke (207)
Celestians x4, x2 Melta, Sister Superior, Immolator, smoke (153)
Celestians x4, x2 Melta, Sister Superior, Immolator, smoke (153)
Celestians x4, x2 Melta, Sister Superior, Immolator, smoke (153)
Dominions x4, x3 flamers, Sister Superior, Immolator, smoke (150)
Dominions x4, x3 flamers, Sister Superior, Immolator, smoke (150)
Dominions x4, x3 flamers, Sister Superior, Immolator, smoke (150)
Immolator, Smoke (68)
Immolator, Smoke (68)
Immolator, Smoke (68)
Inducted Guard x5, x2 Melta (70)
Inducted Guard x5, x2 Melta (70)
Inducted Guard x5, x2 Melta (70)
IG PCS x4 Flamers, x1 Chimera (105)
IG Squad, lascannon (70)
IG Squad, lascannon (70)
IG HWS, x3 Autocannons (75)



Excellent game, I controlled the pace pretty well, and dominated on killpoints, but I was unable to completely kill off enough squads to avoid draws on the secondary and tertiary objectives.



Round 2:
Deployment: Spearhead, x5 objectives
Primary : Objectives
Secondary: VP's
Tertiary: Controll objective in opponents deployment
SM Codex

Libarian, Epistolary (150)
Tactical Squad PG, LC (190)
Razorback Lasplas, Dozerblade (80)
Tactical Squad Melta, Multi, PW, Combi Melta, Melta Bombs (205)
Razorback, Twinlinked Assault Cannon (75)
Tactical Squad Melta, Plasmacannon, PW (195)
Razorback (40)
Tactical Squad, PG, LC, PF (215)
Razorback TLLC (75)
Lanspeeder Squadron x3 LS, MM, x3 Assault Cannosn (28)
Vindicator 115
Vindicator 115
Vindicator 115

Weird game, and really disappointing game. I really thought I was going to win this one. I got first turn and deployed both Bikesquads outflanking which proved to be a mistake. I managed to get a first turn alpha strike with the scouts but between shooting and CC the 12 Pen's and (if my count was right) 5 glances I did not get a single wreck, infact I did not wreck a single vehicle without “glancing” it out. I destroyed 2 of the Vindicators that way, which for those counting thats FOUR immobilization or weapon destroyed results. The scout 1st turn attacks could / should have resulted in 2 wrecked razorbacks with the squads inside being auto destroyed / 50% losses as well (you would have to see the table to understand). My opponent Tony also managed to only fail one out of every 6 or so 3 up saves on his marines until turn 4... In the end it was a major loss that was totally out of my control. To add insult to injury my opponent seemed annoyed for the majority of the game, and in the end was pissed when I started cleaning up my models after the game before he could do a full count. He indirectly accused me of doing an inaccurate model count, I offered to check the video and ironically enough the grouping was just out of frame... Also I thought I got the secondary objectives, but a recount showed I forgot to add in one lost squad... I always ask the other player to double check the math / count, because we are only human.
Round 3:
Deployment: Pitched Battle
Primary : Objectives (randomly deployed objectives)
Secondary: KP's
Tertiary: VP's

Blood Angels, Jawaballs.

Mephiston (250)
Reclusiarch, (130)
Dev Squad, x4 Missile (130)
Stormraven (200)
Assault Squad, MG, PW, Razorback (145)
Assault Squad, Razorback (120)
Assault Squad, Razorback TLLC (155)
Furioso Dreadnought (140)
Sanquinary Priest x2 (100)
Terminator Assault Squad, x3 LC, x2 TH/SM, Landraider Crusader (480)
Great game, Jawaballs and I did not see eye to eye on every rule but we figured it out and had a great game. Again weird dice, I only wrecked a single vehicle, through glancing it out. I had a immobilized weapon destroyed Stormraven to deal with from turn 1 – 6 and could not finish it off.. In the end I was still able to control the pace enough to get a solid major victory.

Round 4:
Deployment: Spearhead, Special, corner only reserves
Primary : Quarters
Secondary: Center objective.
Tertiary: Controll opponents deployment Quarter
Spacewolves:

Rune Priest in PA (120)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Grey Hunters, x1 Flamer, Razorback Lasplas (150)
Dreadnought x2 TLAC (125)
Dreadnought x2 TLAC (125)
Longfangs x5 ML (140)
Longfangs x5 ML (140)
Landspeeder, Typhoon, MM (100)
Landspeeder, Typhoon, MM (100)
Landspeeder, Typhoon, MM (100)

Good Game, Went second but deployed enough of my bikes behind cover to get saves. My seriously wacky dice continued and the first two turns I could pretty much only shake or stun the Razorbacks. I used the bikes as a distraction, drawing fire from the scout and dreadnoughts long enough to control 2 quarters and contest a 3rd. Turns 4 and 5 I managed to wreck several razorbacks but the shooting overall was disappointing. Shocking as it is my scouts won the game by tying up 3+ squads, his HQ and a good amount of fire for 4 full turns. Solid Victory.

Round 5:
Deployment: Pitched Battle
Primary : Capture and Control.
Secondary: Destroy HQ's
Tertiary: control / contest enemy objective with HQ
CSM – Nurgle

Chaos Sorcerer, MoS, Lash, familiar, Warptime (160)
Great Summoned Daemon (100)
Plague Marines, x7, PF, Combi Melta, x2 MG, Icon, Rhino Dozerblade (276)
Plague Marines, x7, PF, Combi Melta, x2 MG, Icon, Rhino Dozerblade (276)
Plague Marines x13, PF, Combi Melta, x2 PG, Icon (384)
CSM,IoCG, Rhino, Dozerblade (140)
Lesser Daemons x14 (182)
Lesser Daemons x14 (182)
Oblits x2 (150)

Fun list, ironically all of my dicerolls seemed to come together this game. I exploded the rhino's first turn, and just blasted the Nurgle off the table. I ended up feeding the Greater Daemon a bike squad to make the game more interesting. The MVP was the bikesquad without Khan, they held off x28 lesser Daemons for three close combat phases before going down, allowing me to focus my fire on the rest of his army and remove the other threats quickly. Massacre.
 
I walked away with 3rd overall and 3rd best painted which defaulted to Jawaballs. Great weekend. Results can be found here.
 
I think with some better tactics and a few more games behind the wheel of this army I could pull off some solid wins. The Colonial in NJ is next!

Monday, March 14, 2011

Grey Knight Nemesis Dreadknight Part 5 Post Build.

Dreadknight Post Build Breakdown and FAQ:




To start with, it was allot of fun to build and paint this, and I realize I work better with looming deadlines! Thanks again to Kurt from the Annapolis Games Workshop store.

Constuction Notes:


In general the model goes together smoothly, little to no flash, another excellent, clean new release from Games Workshop. Almost everything "clicks" into place. I built it without instuctions (none were shipped with it) and it took about 3.5 hours, taking alot of time to explore each bit and carefully clean it of flash.

The following points are worth noting however:

Arms – Limited range of motion, infact I had to cut down and replace the “pistons” on both arms to get them in the “at rest” pose I got with my build. You can swing them forward or back about 30 – 45 degrees, up or down a bit less. Overall getting a dynamic pose will require some work. Arms are VERY strong, and will be able to easily magnetized for weapon swaps. If you wanted to go further you could place Ball magnets in the arms and the servo assist arms for a reposable model. The link is for K&J Magnetics, my favorite site to order from.

Ranged Weapons – Good options, only 2 bodies for the 3 different guns, so it will be hard to build all 3 options without making some sacrifices on style, or bitz ordering a 3rd gun body.

Close Combat Weapons – Extra Hands are a plus, the hammer is well designed and it will be easy to convert to a longer haft for all those who want it… However the sword is a flimsy piece of plastic.. It will break quickly and often unless you carefully pin it or pose the Dreadknight like I did where the sword is crossing the body and is supported. The first 11 year old who grabs your model is going to break the sword either way. Very disappointing for such an amazing bit.

Legs – The biggest disappointment of the model is the fact the legs have ZERO possibility for posing striaght out of the box..... NONE! The legs are two piece fixed bits which socket directly into the pelvis into keyed slots. Even though the feet are attached via ball socket there really is no real adjustments you can make unless you changing the facing. Making a Dynamic model “crushing” anything beneath its feet is going to be a several hour conversion process where you have to cut and pin the legs in 2 spots. Additionally the leg to hip socket is fragile. I would suggest pinning it for strength in the construction process. I pin the legs and also “squished” them in together, and using a plastic glue fused the legs to the pelvis for a second stronger point of contact.

All in all I would give it 3.5 out of 5 stars, loosing points for limited range of motion, fragile legs and sword and limited conversion possibilities due to it's LARGE size. I think the people want Knight Titans will be happy however.

DakkaDakka / Blog FAQ:

Painting: 
Basecoat:
Boltgun Silver --> Chainmail --> Mithril Silver
Washed with Badab Black in the recesses, and black lined where needed.
Final highlights with watered down Mithril Silver
Highlights:
Gold Highlights were Shinning Gold --> Burnished Gold --> Mithril Silver.

Details:
Decals are from the Witch hunters sheet, an example can be found here
Plasticard was the 1/8th inch tubes from Plastruct
Book bit was from the Dark Angels Ravenwing Vehicle upgrade sprue.





Sunday, March 13, 2011

Grey Knight Nemesis Dreadknight Part 4 (Completed)

The Dreadknight is Finished!

Kurt the Manager from Games Workshop Annapolis was nice enough to “loan me” the model late Thursday night and had it painted and based by 16:00 Saturday!

This makes it the fastest build out I have done. In the end to meet the 36 hour deadline I had to rush the final details. I was a bit disappointed with how the power sword turned out, and I wanted to clean up the shoulder shields heraldry more, but I agreed to deliver it Saturday and I did it!

A few notes:
  1. I am still working on doing better power weapons, I thought it would be easier to do a larger area, but turns out blending on a larger surface is MUCH more difficult.
  2. The book on the right arm is from the Dark Angels upgrade sprue, I wanted to add a bit of a personal touch without massive a massive distracting conversion.
  3. Back to the book again, I tried to freehand the text, but half way through the second page my dog came up and "wacked" me to be let out. I ended up slathering paint all over it, and I had to start again, cleaning it off and repainting the page white. I cheated with a Micron pen to get it done
  4. The kit does not come with any Decals, all the decales I used are from the Witchhunters set.
Again Feedback welcome!






I actually blended 7 different shades of blue, hard to see even on the finished model, it's one of the areas I need the most improvement.



Kirt beind the case were my Dreadknight now sits on display!


The Ice Wasteland table...


"Urban Wasteland" table

Opened my lightbox for the first time to take some higher quality photos, and turns out it's missing it's backdrop! So better photos soon.

Saturday, March 12, 2011

Grey Knight Nemesis Dreadknight Part 3 (based!)

Another quick update, deadline is today so really pushing to get this ready for the store.
Photos are a bit dark, plan to set up my lightbox for the final photos.


Feedback as always welcome and wanted.


'


Friday, March 11, 2011

Grey Knight Nemesis Dreadknight Part 2

Quick updated, finished the build out, primed and painting started. I can honestly say this is the fastest and hardest I have worked to get a tabletop++ model done quickly..

Again Feedback welcome



Paint Started




Grey Knight Nemesis Dreadknight Part 1 (actually in my hands!)

Sorry for the 2 week break in posts, a little post tournament burnout, I have been putting off posting the results and photos. Yesterdays trip to one of my local Games Workshop Stores really refreshed my love for the hobby!

Annapolis GW(Jennifer Square) is a single employee store run by a man with a serious love for the hobby, however being a one man store he is short on time, with a backlog of project to do. I offered to build and paint the “Black Box” Dreadknight for him, and I was shocked when he took me up on it!

Here are some photos of the build out, the primer is drying as I type, and painting begins in 20!

Questions and comments welcome, I am doing some mild conversions and will have a Dreadknight post build FAQ once done.

Here is a link the the store's Facebook page, Kurt does a great job in the store and works hard to build up the local community!