Monday, August 9, 2010

WIP Kor’sarro Khan Part 2

Only had about 90 minutes tonight, work is what it is...

Tore down the orginal leg in a fashion I should be able remake it if needed, and started a new one.

Mold lines still need to be cleaned up, I like the flow, and love the Stealth Suit Hoof, great suggestion guys.


Saturday, August 7, 2010

Kick Starting my Space Marines, WIP Kor’sarro Khan

The theft of the space marine army that I was using as stand in's for the Khan based bike army is kicking my desire to get this semi secret project finished and on the table asap. I have most of the "bikes" converted, just some finishing detail work and the last couple bits orders waiting to arrive.

Overarching theme for the army will be a mid to late Heresy Thousand sons, still doggedly loyal to the empire. (can you see a trend? I am addicted to the art and fluff).
Low model count to try and balance out the fact there would not be a lot of them. And a lot of Bionics replacing the mutations that spring up and keep them “pure”

In the mean time I figured with an unexpected day off  I would work on what will be the centerpiece of this army. All of the bikes are converted horses with added bionics and servo assists. To make Khan stand out I needed a strong model as a base. Searching not only the Games Workshop catalog of figures I really only ended up with one or two models that would be a good base. Both from the Warriors of Chaos Fantasy line. I liked the Chaos Lord on Daemonic Mount alot, but I felt the positioning was too static for what I wanted. In the end I went with Archaon, The Everchosen as my Khan base.

To start the process of making Archaon, The Everchosen look Loyalist I first had to go through, carve off all the chaos iconography, gap fill the Chaos star on the flank of the horse, smooth out all the rough edges and then I could start converting and adding Bionics.

Next was the torso, I decide to keep it, as it fits the mono pose legs on the horse perfectly. To clean it up I removed all the skulls, the chaos star and ground it down to the base and began to redefine the breastplate to make it look more mid-heresy. I added a custom "stack" built into the rear of the torso to account for the power armor as I think a backpack would have killed the flow of this figure. I am hoping to sculpt a winged scarab on the center of the torso if my skill is up to it.

To fit in with the Egyptian feel of all of my units I did a fairly basic weapon swap, also giving my Captain a greater reach when attacking and being a good stand in for Khan's weapon of choice.

For the head I am still undecided. In a perfect world I would custom sculpt a Anubis head for this project, a power armored Jackal head much like the Space Wolves Wolf head. The real question is how much my greenstuff/greystuff skills have progressed in the past year.

Anyway, here are some photos of the current WIP. More soon.

Tuesday, August 3, 2010

ICGT wrap up, and a question of Dice Karma

Attempting to get my 3rd "Golden Ticket" and this time with free airfare I played in this past weekends ICGT.....

Let me start the wrap up by saying I had 4 great games, and W/L/D I had a really good time breaking out the newly repaired Thousand Sons CSM's for the first time since their victory at "Blobs Park". At the first annual ICGT I ended up with a respectable 3/1/0 record, with the final battle fought on table #1 vs an excellent opponent, and no matter how good my tactics were my dice failed me,  ultimately leading to my defeat...

To illustrate how bad they were, we will start with Blast Templates. In 4 games, 3 of the 4 going a full 6 rounds I fired 54 total blast templates, including Twin link shots I hit a total of 5 times, totally whiffing in my first 2 games in fact, serious not a single hit....

(yes I am OCD, I tracked the rolls after I missed 3 blast templates in a row first game)

Another example, in the final game, Two Daemon Princes attacked 2 different Chimeras in the same assault phase.......
Daemon Prince 1, with 5 attacks aiming for a tank that moved 6 hit three times needing 4's and pen'ed once needing 5 or greater on 2D6, in the end immobilizing it, and blowing off the Multi-Laser.
Daemon Prince 2, with 5 attacks again, vs a immobilized Chimera (Auto hits) and again needing 5+ on 2D6 got one glance and one pen, resulting in one stun and a weapon destroyed.... so 4 times I rolled a 4 or less on 2d6.....
Really outside 4 cover saves made back to back (4+ on 1D6) the whole game was like that, dice just rolling super below average...

Now this tourney I used my 5th set of dice, (set number 4 being stolen two weeks beforehand), and really I am looking for some tips or tricks to build some better dice Karma, Luck, or just something to get some average rolls...

So the question is, what do you do all do to get good dice, or assuming you keep the dice you have, what superstitions do follow to get some good dice love?

Weird post I know..... It's 02:01 AM, I am still working, and I started the day at 06:30... so take it with an exhausted grain of salt =-)